Monthly Archives: February 2014


So in week 7 I got started on the first boss I showed a (very crude) sketch of last week. This was 2 weeks ago. I accidentally skipped posting that Sunday due to having to help out with the rebuild of our living room…

Here’s what I have of the boss so far:

ss (2014-02-23 at 07.39.57) ss (2014-02-23 at 07.40.08)



And here’s the guy I plan on putting in the control seat:

ss (2014-02-23 at 07.39.01)

None of these textures and models are finalized yet though, the skeleton comes off as a bit of a cheap recolor at the moment, I’ll figure something out to make him a bit more unique later. And the actual boss guy is obviously untextured and unfinished overall, the idea at the moment is that it’s a corpse, reanimated through electronics. That’s about as far as I got for now…

As for the title, it’s “sidetracked” because in week 8 (Last week) I had a week off school, so I figured I’d spend some time working on a kart game idea I had, something like mariokart but different and for android. I have the car physics partially worked out and some basic AI drivers, but nothing cool enough to show off right now, so more on that later!

Aside from that I also started working on a basic bat enemy/critter to randomly put around the caves: (Unfinished as well)

ss (2014-02-23 at 07.48.06)

I plan on keeping him quite small, so he doesn’t need a whole lot of detail, I’ll probably just make his wings a bit more detailed using transperancy rather than modeling everything out.

I might make more critters to give caves a bit more life, at the moment it’s a bit dead, with the skeletons and all.

I also started working on a redesign for my home page, linking to some of my games and projects I’ve worked on rather than just being an art portfolio (Which is really out-dated by the way!)

That’s about all for this week! Will try to keep up the consistency of posting things from now on!





So this week I added some details and added an exit to the caves, like so:

(Note: not final graphics)

At the moment, if you touch it it’ll reset the level and generate a new cave.

I intend to add an exit and entering animation to the caves, but I haven’t completely figured that part out yet…

I started on the first draft version of the next character class, the warrior:

I’m not completely happy with that guy yet but I might just figure out the rest of his looks while modeling him, I’ll see when I start modeling him next week.

The upcoming week, however, is going to be dedicated to the first boss battle, and probably partly to detailing the first cave theme.

Here’s my first rough sketch of the guy:

I was thinking of making him a sort of zombie body, controlled by the skeleton king type guy, not entirely sure yet though, was thinking a sort of yeti monster aswell… thoughts?

Aside from all that, this week I also added in permanent footsteps and made the skeleton’s death animation a bit more interesting, here’s two gifs:

I’m not sure if the footsteps/corpses are gonna stay permanently, I’d love to have them stay permanently but it may cost too much performance-wise,I’ll have to check how it runs on my phones and tablets because it runs fine on all my computers.

That’s about all for this week I suppose! Check back next week, same place, same time, for some more progress!


ShadowBrain out!


So this week I did a few things. First off, there’s a name and first logo draft now:


Like it? If not please let me know what to improve on, I find naming things very difficult…

Aside from that I made the corners smoother, well, most of them anyways… here:

ss (2014-02-02 at 08.51.44)

There’s still a few errors to work out there… but it’s better than the old cornery look right?

I also did some blendshapes, because why not?


And here’s a short gif with some gameplay stuff.


That’s about all for now, see you next week, same time, same place!