Monthly Archives: December 2013



So I released my first game on android today!

It’s finally here!
The long awaited Android version of the infamous “Space :D” as seen on Ouya!
An arcadey twin-stick asteroids shooter game with google play game scoreboard and achievements!
Compete with the world to become the #1 asteroids shooter person and fight off dangerous bosses in the process!

User testimonials:

“It’s a fun game and I really like the cartoony style (the planets look great), and it’s funny how the asteroids shoot right back towards you when they explode.” – muso2005 (Reddit user)

“Currently number 3 on the leaderboard. Like the art and pick up and play aspect. Great arcady feel to it.” – InsaneTomato95 (Reddit user)

“Well done you glorious mother f*cker.” – Bunnymancer (Reddit user)

I’ve put this game out on the Ouya store a few months ago, this project had been an ongoing one since around November/December 2012 and I made it to figure out how to actually make something decent in unity.

It’s a really simple game with kinda short gameplay, and a very steep difficulty curve.

It features 3D graphics (omg) and has Google Play Game Services integration with achievements and leaderboards, so you can beat your friends if they also have android phones that are semi-capable of rendering 3D things! Yay!


This game used to feature my own makeshift-y leaderboard system, which is still in the Ouya version, but I recently came across a cool (and cheap) plugin for Unity to make the whole google play games integration thing easier.

You can download it here:

Get it on Google Play

Note: This game is pretty hard. You’ve been warned.

Hey there!


I’m gonna try an make weekly posts over here while I work on my final project starting on around january 4th… or so?

This is also a test to see if my facebook posting setup stuff worked or not.


ShadowBrain, signing off.